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Using Texture Convertor 2
Updates Check
This feature will contact www.textureconvertor.com and compare the versions of application and plugins you have with the latest available updates. If there are any updates available for your plugins or application, you will be given the option of displaying more information. The version check page on www.textureconvertor.com will display specific information on all the plugins available.
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Configuration
In the configuration screen, you can change various default TC2 settings.
Interface Style - you can select from one of the different interface styles. More styles will be made available through the www.textureconvertor.com site.
Create MAT Pose - if this option is checked, TC2 will create a MAT (Material Preset) file when the render is complete. If selected, you will also need to specify a folder to save the MAT file in.
If you select the Poser format, this folder should be in the Poser "Runtime\Libraries\Poses" tree. If you select the DAZ Studio format, this folder should be in the DAZ Studio "Content" tree.
Texture MAP Folder - This is the folder the rendered textures are saved in. File names are unique, so you won't overwrite a previously rendered texture by mistake.
Render Output - This is the size and quality of the textures to be rendered. The smaller the size - the quicker the render, the bigger the size - the slower the render. Apart from the preview option, each resolution also has a "high" and "low" quality setting. When using the high quality render, each pixel is sampled 5 times before it is drawn. This ensures a nice smooth texture, but also increases the render time.
Use Default BG Color - Each plugin contains a default color for each texture map. Skin maps have a skin tone, transparent items have a black default. Although this option can be cleared, it is advisable to leave it on to ensure that items like eyelashes don't have opaque blocks.
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Help Section (Left Panel)
On the left panel, you will be guided through the process of setting up a render job. The help is specific to the options you have chosen, and will change as you go through each step.
Source Figure
this specifies the figure that the existing textures belong to. Once you have selected a source figure, you can click on the [info] button to view information about that specific plugin.
Target Figure
this specifies the figure you would like to create a set of textures for. Only plugins that are compatible with the Source Figure will be displayed here. Once you have selected a target figure, you can click on the [info] button to view information about that specific plugin.
Source Textures
This area is used to load the actual texture maps you would like to convert. Maps can be browsed to manually, or read in automatically from a compatible MAT file. Once a source and target figure are selected, a list of required texture maps will be displayed in this area. If the plugin supports a MAT file, a [browse] button will also be available.
When a compatible MAT file is selected by using the [browse] feature, the required texture map references will automatically be populated.
If more than one texture map reference is found for a single material group in the MAT file, a warning will be displayed, and a drop-down selector will appear next to the texture map. Using this drop-down, you can select the correct texture map to convert. This most often happens when there is a bump map and diffuse map in a single material.
If the MAT file references a texture map file that cannot be found at the references path, a little exclaimation () will be displayed next to the incorrect texture. This will need to be corrected before you can begin the render.
To manually locate a texture map, simply click on the text area next to the texture map name. The name of the texture map you are locating is in the title of the browse window.
Once a texture map has been manually located or automatically populated using the [browse] feature, a [preview] button is available next to the texture map name. Clicking [preview] will display a small preview of the texture map. This preview also includes a semi-transparent mask that will help to ensure the correct texture map/source figure has been selected. If the mask does not match the texture map, check that you have selected the correct source figure and correct texture map.
Click on the [clear all] button to remove all the texture map references and start again.
Conversion Options
The conversion options are as follows:
Output Texture Format - this is the graphic file type that you wish to create. Each file type has it's pros and cons. The PNG option includes transparency information (ie. the background color is transparent)
UV Bleed - When a 3D program like Poser or DAZ Studio displays a texture on a 3D figure, sometimes the edges of the texture are visible causing slight seams. The "UV Bleed" feature bleeds the texture over the edge by a few pixels to ensure that no seam is visible on the final figure. The amount of bleed can be changed, but the default 25 is the best setting.
Render Output - This is the size and quality of the textures to be rendered. The smaller the size - the quicker the render, the bigger the size - the slower the render. Apart from the preview option, each resolution also has a "high" and "low" quality setting. When using the high quality render, each pixel is sampled 5 times before it is drawn. This ensures a nice smooth texture, but also increases the render time.
Convert!
Once you have selected all the required options, you can begin the render. Now just sit back and watch as TC2 does it's magic! A render can be stopped at any stage.
Once the render is complete, a summary will be displayed. The texture files are all saved automatically, and if you have the MAT options enabled - a MAT file and icon are also automatically created and saved.
The icon includes information about the conversion, a date and time and a preview of the original texture.
You can find out more about the actual conversion process on the Step-by-Step page.
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